dev blog


Possession: Beta Almost Ready!

Sorry for the radio silence. This summer has been crazy busy for me. I moved, and then spent almost as much time out of town as I did in town. But I’m happy to announce that as of yesterday, Possession is finally gameplay complete! Now, it’s not ready for release […]


Possession: Happy New Year

Happy New Year! It’s still January here so I can still say that. Here’s where things stand for Possession going into 2018… First of all, I thought I’d changed the Steam release date from January 2018 back in December, but apparently I didn’t save it, so it was still showing […]


Possession: Final boss done, stats screen and progress announcement

So this past week we hit a big milestone. After nearly four years in development, Possession is finally winnable! The final level and final boss have some special mechanics going on, but now they’re implemented (at least as a rough first pass, I’m sure when testing comes in there’s going […]


Possession 2 is now Possession…also, Steam Page!

A couple of announcements. First of all, I’ve finally decided to just call the new game Possession, for reasons detailed in my earlier post. Second, and more exciting, the Steam page for Possession is live! If you’re a Steam user and you’re interested, go ahead and wishlist or follow it […]


Possession 2: What’s in a name? 2

A while back, someone cautioned me about naming the game Possession 2, since the first game was just a quick project I made for the 7-day roguelike challenge that I never really spread around after the challenge, and almost nobody has played it or heard of it. As we get […]


Possession 2: Updates

These past few weeks have actually been very productive, last week especially. In fact, this past Sunday I actually worked pretty much a full 8-hour workday, which I don’t even know if I’ve ever done before on a personal project. Definitely not since I’ve been keeping track. I’ve completed animated […]


Possession 2: New Preview Release!

There’s a new preview build of Possession 2 available. Download it below! This build features the same levels from the last release, though there’s been a lot of interface improvements, a tutorial’s been added and creature graphics are now animated. It also includes the ability to save your game! Content-wise, […]


Possession 2: One year later…

Wow, I knew it had been a while since the last post, but I didn’t realize it had been a year. Hold on, this is gonna be a long one.   For a while, I wasn’t really doing much work on Possession 2 at all. Actually, going by my notes, from May […]