Possession


Possession: Final boss done, stats screen and progress announcement

So this past week we hit a big milestone. After nearly four years in development, Possession is finally winnable! The final level and final boss have some special mechanics going on, but now they’re implemented (at least as a rough first pass, I’m sure when testing comes in there’s going […]


Possession 2 is now Possession…also, Steam Page!

A couple of announcements. First of all, I’ve finally decided to just call the new game Possession, for reasons detailed in my earlier post. Second, and more exciting, the Steam page for Possession is live! If you’re a Steam user and you’re interested, go ahead and wishlist or follow it […]


Possession 2: What’s in a name? 2

A while back, someone cautioned me about naming the game Possession 2, since the first game was just a quick project I made for the 7-day roguelike challenge that I never really spread around after the challenge, and almost nobody has played it or heard of it. As we get […]


My new game, Possession, is Released! 4

For the last week, I’ve been taking part in the “7-Day Roguelike Competition,” which involves creating a new game in 7 days. Today’s the last day, and I’m done! In case you (somehow) missed my earlier (incessant) posts about it, in this game you play as a ghost escaped from […]


Possession Development Log – Day 0 2

I am going to be taking part in the 2013 7-Day Roguelike Challenge. Starting tomorrow, I will have 7 days to create a brand-new Roguelike game. I’ll be posting my progress on the main site for the challenge, 7drl.org, but I’ll also be crossposting here. My idea is fairly simple: you play […]