games


Possession 2: Some New Creatures

So I apologize for not really having posted anything recently. There’s been some work going on, but a lot of it has been kind of behind the scenes (probably worth a post, might be of interest to other game dev people), and honestly, there hasn’t been THAT much work done, either. […]


Possession 2: Special Level, The Tombs

Not only will Possession 2 feature greater variety in its regular levels, but there will also be several “special levels” which you will sometimes visit instead of a regular level. The special levels are themed, featuring special tiles and design, and creatures that fit the theme. More interestingly, they usually […]


Possession 2: New Level Designs and Graphics

Happy New Year! It’s been a while since I’ve posted. Writing devlog posts just kind of fell behind over the holidays, but work has continued. Today I’m going to talk about the levels. Possession 1 had just one level generator. It worked pretty well, and made pretty good-looking caves, but […]


Possession 2: Programmer Art, and First New Creature!

As I mentioned earlier, I have someone working on graphics for the game, and hopefully I’ll be seeing what he’s done sometime this weekend. For the time being, though, I’ve made some quick little pixelly sprites on my own, to test the graphics code with (and also to make screenshots […]


My new game, Possession, is Released! 4

For the last week, I’ve been taking part in the “7-Day Roguelike Competition,” which involves creating a new game in 7 days. Today’s the last day, and I’m done! In case you (somehow) missed my earlier (incessant) posts about it, in this game you play as a ghost escaped from […]


Possession Development Log – Day 0 2

I am going to be taking part in the 2013 7-Day Roguelike Challenge. Starting tomorrow, I will have 7 days to create a brand-new Roguelike game. I’ll be posting my progress on the main site for the challenge, 7drl.org, but I’ll also be crossposting here. My idea is fairly simple: you play […]