Yearly Archives: 2013


Possession 2: Programmer Art, and First New Creature!

As I mentioned earlier, I have someone working on graphics for the game, and hopefully I’ll be seeing what he’s done sometime this weekend. For the time being, though, I’ve made some quick little pixelly sprites on my own, to test the graphics code with (and also to make screenshots […]


Possession 2 Announcement

I am working on a sequel to Possession: Escape from the Nether Regions, the 7-day game I made earlier this year. I’m currently calling it Possession 2: Return to the Nether Regions, because it is a terrible name. Whether it’ll stick or not depends, but it’s growing on me. I’ve […]


My new game, Possession, is Released! 4

For the last week, I’ve been taking part in the “7-Day Roguelike Competition,” which involves creating a new game in 7 days. Today’s the last day, and I’m done! In case you (somehow) missed my earlier (incessant) posts about it, in this game you play as a ghost escaped from […]


Possession Development Log – Day 0 2

I am going to be taking part in the 2013 7-Day Roguelike Challenge. Starting tomorrow, I will have 7 days to create a brand-new Roguelike game. I’ll be posting my progress on the main site for the challenge, 7drl.org, but I’ll also be crossposting here. My idea is fairly simple: you play […]