Dev Blog


Possession 2: One year later…

Wow, I knew it had been a while since the last post, but I didn’t realize it had been a year. Hold on, this is gonna be a long one.   For a while, I wasn’t really doing much work on Possession 2 at all. Actually, going by my notes, from May […]


Possession 2: Fear and Loathing part 2 (Loathing)

In games like this, almost everything is usually trying to kill the player. It makes sense from a gameplay perspective, of course. Monsters are there to be obstacles standing between you and your goal. In the Possession games, you can even make an argument that makes sense from a narrative standpoint: people and […]


Possession 2: Fun with Checkboxes

So much for pre-written posts preventing me from going months without a post. I could make excuses, I could call myself a garbage human being, but whatever. It is what it is. It just worries me, because I know that marketing is really what determines how well your game’s going […]


Possession 2: Fear and Loathing Part 1 (Fear)

Not all the creatures in the caves are mindless monsters that will attack until one of you is dead — though some particularly stubborn, foolish or brave ones will. Most creatures in the game have a fear value that can cause them to run away if it gets too high. When a creature […]


Possesion 2: November-March Update

It’s been almost five months since the last blog post, I guess we’re long past due for another one. Unfortunately, I haven’t gotten nearly enough work done considering the amount of time that’s passed. In truth, missing my one-year deadline kind of bummed me out for a while, and then the holidays came […]


Possession 2: Where things stand

Well, still no progress on the “post every week” front. I started working on Possession 2 in November of last year. I’d hoped to get it out in less than a year, but things aren’t looking like that’s going to happen. Of course, January through April I was working 50+ hours […]


Possession 2: Bosses 1

Boss design in games can be difficult. In the original Possession, bosses were pretty basic. They were creatures slightly stronger than most of the regular creatures on the level. None of them had any special abilities, except for the fact you couldn’t possess them. I made them unpossessable for a few reasons: one, […]