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bosses


Possession 2: Bosses 1

This entry was posted in Dev Blog Possession 2 and tagged bosses dev blog game design game development highly flammable alcohol level design possession 2 tentacled horrors on September 18, 2014 by weirdfellows

Boss design in games can be difficult. In the original Possession, bosses were pretty basic. They were creatures slightly stronger than most of the regular creatures on the level. None of them had any special abilities, except for the fact you couldn’t possess them. I made them unpossessable for a few reasons: one, […]


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