what is a balanced life


Music done, release set for July 18th!

The last music track is finished! It’s for the Tavern level, you can listen to it here: http://weirdfellows.com/files/possession2/tavern.mp3 More excitingly, this marks the completion of the game! I’m setting the release date to July 18th. It will release in the afternoon EST. You might wonder, if the game is done, […]


Possession: Final boss done, stats screen and progress announcement

So this past week we hit a big milestone. After nearly four years in development, Possession is finally winnable! The final level and final boss have some special mechanics going on, but now they’re implemented (at least as a rough first pass, I’m sure when testing comes in there’s going […]


Possession 2 is now Possession…also, Steam Page!

A couple of announcements. First of all, I’ve finally decided to just call the new game Possession, for reasons detailed in my earlier post. Second, and more exciting, the Steam page for Possession is live! If you’re a Steam user and you’re interested, go ahead and wishlist or follow it […]


Possession 2: Updates

These past few weeks have actually been very productive, last week especially. In fact, this past Sunday I actually worked pretty much a full 8-hour workday, which I don’t even know if I’ve ever done before on a personal project. Definitely not since I’ve been keeping track. I’ve completed animated […]


Possession 2: One year later…

Wow, I knew it had been a while since the last post, but I didn’t realize it had been a year. Hold on, this is gonna be a long one.   For a while, I wasn’t really doing much work on Possession 2 at all. Actually, going by my notes, from May […]


Possession 2: Where things stand

Well, still no progress on the “post every week” front. I started working on Possession 2 in November of last year. I’d hoped to get it out in less than a year, but things aren’t looking like that’s going to happen. Of course, January through April I was working 50+ hours […]


Possession 2: Some New Creatures

So I apologize for not really having posted anything recently. There’s been some work going on, but a lot of it has been kind of behind the scenes (probably worth a post, might be of interest to other game dev people), and honestly, there hasn’t been THAT much work done, either. […]