ui programming


Possession 2: Updates

These past few weeks have actually been very productive, last week especially. In fact, this past Sunday I actually worked pretty much a full 8-hour workday, which I don’t even know if I’ve ever done before on a personal project. Definitely not since I’ve been keeping track. I’ve completed animated […]


Possession 2: One year later…

Wow, I knew it had been a while since the last post, but I didn’t realize it had been a year. Hold on, this is gonna be a long one.   For a while, I wasn’t really doing much work on Possession 2 at all. Actually, going by my notes, from May […]


Possession 2: Fun with Checkboxes

So much for pre-written posts preventing me from going months without a post. I could make excuses, I could call myself a garbage human being, but whatever. It is what it is. It just worries me, because I know that marketing is really what determines how well your game’s going […]