Roguelike Development


Possession 2: Fun with Checkboxes

So much for pre-written posts preventing me from going months without a post. I could make excuses, I could call myself a garbage human being, but whatever. It is what it is. It just worries me, because I know that marketing is really what determines how well your game’s going […]


Possession 2: Fear and Loathing Part 1 (Fear)

Not all the creatures in the caves are mindless monsters that will attack until one of you is dead — though some particularly stubborn, foolish or brave ones will. Most creatures in the game have a fear value that can cause them to run away if it gets too high. When a creature […]