Monthly Archives: November 2013


Possession 2: Programmer Art, and First New Creature!

As I mentioned earlier, I have someone working on graphics for the game, and hopefully I’ll be seeing what he’s done sometime this weekend. For the time being, though, I’ve made some quick little pixelly sprites on my own, to test the graphics code with (and also to make screenshots […]


Possession 2 Announcement

I am working on a sequel to Possession: Escape from the Nether Regions, the 7-day game I made earlier this year. I’m currently calling it Possession 2: Return to the Nether Regions, because it is a terrible name. Whether it’ll stick or not depends, but it’s growing on me. I’ve […]