tentacled horrors


Possession 2: Fun with Checkboxes

So much for pre-written posts preventing me from going months without a post. I could make excuses, I could call myself a garbage human being, but whatever. It is what it is. It just worries me, because I know that marketing is really what determines how well your game’s going […]


Possession 2: Bosses 1

Boss design in games can be difficult. In the original Possession, bosses were pretty basic. They were creatures slightly stronger than most of the regular creatures on the level. None of them had any special abilities, except for the fact you couldn’t possess them. I made them unpossessable for a few reasons: one, […]


Possession 2 Miscellaneous Devlog 1 2

I’m working two jobs right now, and the past few weeks have been pretty busy for me. I have managed to continue working on Possession 2, just not as much as I’d like. Today’s post isn’t really focusing on any one aspect in particular, just highlighting some of the things […]