game ai


Possession 2: Fear and Loathing Part 1 (Fear)

Not all the creatures in the caves are mindless monsters that will attack until one of you is dead — though some particularly stubborn, foolish or brave ones will. Most creatures in the game have a fear value that can cause them to run away if it gets too high. When a creature […]


Possession 2: Navigating Around Dangers 2

This post is a little more technical, but hopefully someone out there will find it useful if they’re wondering how to face a similar issue. Possession 2 features two basic types of creature behavior, dumb and smart (though there are a lot of complications that can go into them to make […]


Possession 2 Miscellaneous Devlog 1 2

I’m working two jobs right now, and the past few weeks have been pretty busy for me. I have managed to continue working on Possession 2, just not as much as I’d like. Today’s post isn’t really focusing on any one aspect in particular, just highlighting some of the things […]