Sorry for the radio silence. This summer has been crazy busy for me. I moved, and then spent almost as much time out of town as I did in town.
But I’m happy to announce that as of yesterday, Possession is finally gameplay complete!
Now, it’s not ready for release yet, because there are still some things that need to be done (some sounds, music, and achievements, for example), but it’s ready to be sent out for gameplay testing and bug hunting!
It may still be a week or two before I send the game out to testers. I have to get the distributables together, and I want to run through it one more time to make sure nothing immediately horrible stands out, but I’m ready to start putting together a list of testers.
Testing will be unpaid, but testers who provide solid and detailed feedback will have their name in the credits, and receive a free copy of the game upon release.
Expectations for beta testers:
I will provide a feedback form, and I expect the testers to try and play through the game multiple times (not necessarily all the way through, since it is a permadeath game, but at least multiple runs), trying to do weird things and break as much as possible. Provided I manage to get the beta out in the next week or so, I’d like to have feedback in by the end of September.
Let me know if you’re interested! You can email me at “contact at weirdfellows dot com”. Please include what Operating System (including distribution if using Linux) and version of the OS you’re running. Either Mac, Windows, or a 64-bit Linux system is fine.
Depending on the number of people who are interested, I can’t promise that everyone who asks will be a tester, and I may hold off until a second round of testing for some.