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game speed systems


Possession 2: Speed Systems in Roguelikes 2

This entry was posted in Dev Blog Possession 2 and tagged dev blog game development game speed systems ghosts keanu possession possession 2 roguelike zombies on February 5, 2014 by weirdfellows

Speed is a problem in turn-based games. It’s much easier to just have everyone move once per turn. Anything else just gets complicated, both from a programming and a gameplay standpoint. But given that the differences between bodies are such a big deal in Possession, I really want there to […]


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